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    3Dfx (VooDoo 1-2) by 3Dfx InterActive from '94-96-98

    It's NOT a game, but a series of 3D game accelerator cards (hardware) developed especially for 3D game fanatics. The power and the quality of these cards are really good, that's why 3Dfx became a standard and most new 3D games directly supports it by Glide or at least through D3D. Any other 3D accelerator is compared to the 3Dfx cards. There are 3 main families, namely: "3Dfx VooDoo Graphics", the "3Dfx VooDoo Rush", and the "3Dfx VooDoo II". "VooDoo Graphics" provides about 30-35 fps at 640x480/16bit, "VooDoo Rush" somewhat less (25-30 fps) but can work in conjunction with a compatible 2D accelerator supporting full-screen 3D acceleration, and "VooDoo II" provides about 120 fps at 640x480/16bit (PII-300 used), 75 fps at 800x600/16bit (PII-300 used). Using 2 "VooDoo II" cards, 75 fps can be reached even at 1024x768/16bit resolution (PII-300 used). These 3Dfx cards are also able to provide decent 20-30 fps even with CPU-s having relatively slow FPU (486, 5x86, 6x86).
    Minimum Configuration: DOS, 486DX2-66, 8 MByte RAM, sVGA graphics 640x480/256 colors, mouse. Suggested Configuration: Win95, P55C-166, 32 MByte RAM, sVGA graphics 800x600/64k colors, SB compatible sound card. Ideal Configuration: Win98, PII-400, 64 MByte RAM, sVGA graphics 1024x768/64k colors, SB and DirectSound compatible sound card.

     

    Brains Braker by Juan Trujillo Tarradas from '97.

    BrainsBraker is an intuitive and beautiful puzzle game for MS Windows. We can define how many pieces to slice the original image into. The pieces can be moved and rotated easily by the mouse, while some funny sound effects can also be heard. What is especially exciting about this game that we can make our own puzzles from any images that we like! If you are looking for peaceful game, you found it (835 kByte)!
    Minimum Configuration: Windows 3.1x, 386, 4 MByte RAM, sVGA graphics 640x480/256 colors, 1.4 MByte free space on HDD, mouse. Suggested Configuration: 486DX4-100, 8 MByte RAM, sVGA graphics 1024x768/64k colors, SB compatible sound card.

     

    DOOM by id Software from '93.

    After the big success of Wolfenstein 3D, id Software soon released a fenomenal new game which defined a huge milestone in 3D gaming: DOOM. In DOOM not just the walls but also the floor and the ceiling are covered by textures. There are stairs up and down, you can use interesting weapons and of course there are also soldiers, demons and monsters. What is especially exciting about this game that it was the first where you could connect max. 4 computers together, and fight with your friends, not just the computer-controlled enemies! The graphics is beautiful, the music is legendary good, the sound effects are great, the controls are customizable, the labyrinths are interestingly complicated, the action and the excitement is very strong. You definitely must have it (2.44 MByte).
    Minimum Configuration: DOS, 386, 4 MByte RAM, VGA graphics, 5 MByte free disk space. Suggested Configuration: 486-33MHz, 4 MByte RAM, SB compatible sound card, mouse.

     

    Wolfenstein 3D by id Software from '92.

    Wolfenstein 3D is the first real-time 3D shoot-em-up game. It made a revolution in his time (similarly to POP that made the revolution in 2D gaming). Contradictory to the former common beliefs (that is real-time 3D gaming requires workstation class processing power), Wolfenstein 3D can run on even a good 286! The graphics is quite nice, the music and the sound effects are great, the controls are customizable, the labyrinths are interestingly complicated, the action and the excitement is very strong. You definitely must have it (615 kByte).
    Minimum Configuration: DOS, 286, 2 MByte RAM, VGA graphics, 1.4 MByte free disk space. Suggested Configuration: 286+, 4 MByte RAM, SB compatible sound card, mouse.

     

    Prince Of Persia by Broderbund Software from '90.

    POP is not just a pretty game that you might think. POP was the first game for the PC with beautiful graphics, stylish music, impressive digitized sound effects, amazing animation, easy control and very clever game play. Actually this game was the first and the biggest milestone in the history of PC games. POP automatically detects all the hardware that you have, which makes very easy to "configure" or rather to test the functionability of your system. You definitely must have this game (346 kByte).
    Minimum Configuration: DOS, XT, 640 kByte RAM, Hercules/CGA graphics, 550 kByte free disk space. Suggested Configuration: 286, 1 MByte RAM, EGA/VGA graphics, SB compatible sound card, joystic.

     

    Sokoban for Windows by Allan B. Liss from '92.

    Sokoban is a classic Japanese puzzle game in which you are an overworked stockboy (stockperson?) in a large warehouse. To earn your wages, you must neatly pack a set of crates onto the platforms provided on each of the increasingly difficult levels. Pushing heavy crates around is hard work, so it's in your best interest to minimize the amount of moving and pushing you do to finish a level. In this version of the game (2.2.5) there are 50 levels. If you like logical games, surely you must have this one (31 kByte).
    Minimum Configuration: Windows, 286, 2 MByte RAM, Hercules/CGA graphics, 70 kByte free disk space. Suggested Configuration: 386, 4 MByte RAM, EGA/VGA graphics.

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